A downloadable game for Windows

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Death Delivery Lite  is fast-paced bullet time First Person Shooter

Inspired by Hotline Miami and F.E.A.R!

Enjoy flashy visuals and satisfying effects.

rush your way into non-stop action levels without getting hit even once...yes ONCE because you die in one shot!

Its hard, but so is life of hire gun.

are you up to the task?

!! Lite version only includes 2 levels!!

If you like what you experience 

!!I kindly ask you to provide FEEDBACK and DONATION so project can turn into FULL GAME!!

Enjoy 

made by GogaGames.


CONTROLS :)

WASD - move

RMB - shoot / hit

LMB - ADS / trow

MMB - pickup/trow

SHIFT - silvertime (slowmo.)

Q - rage!

V - kick!

C - crouch

StatusIn development
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorgoga18abr
GenreShooter, Action, Adventure
Tags3D, FPS, hotline-miami, Indie, Short, Singleplayer, Unity

Download

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Click download now to get access to the following files:

DDlite.rar 333 MB

Comments

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(1 edit)

Really cool concept, but time to kill is way too long for such a fast paced game. Landing one shot kill with headshot would be very satisfiing.

Also as UI designer I would suggest you to change the font to something more readable, but still modern/futuristic. This one might be good but for headers or big texts, but for the rest it would be better to use something simpler.

Movement should be smoother, I can feel some kind of delay when I release the button and the character is still moving, so e.g. pickup up the weapons is pretty difficult.

Your game have pretty similar feel to Severed Steel, you might want to check how the movement and balance feels in that game to inspire you.

So I quite like this game, tho I think there are a few areas that could be improved:

I'd say enemies take a little too long to kill, with some taking 3 or so headshots, and more bodyshots. I'd probably change this, so that enemies only take 1 headsho, but a couple bodyshots, or something like that.

I also kept backing away from enemies, and I wish I didn't have to. If there were more oppertunities to play aggressive, and get in there, I think it'd work better with the vibe of the game. But as it is, if you stand too close to an enemy for more than a second, they kill you. So you gotta move in, hit them one, move away, move in, hit them, and repeat. If hitting, kicking, or shooting stunned enemies, or the player could take more than 1 hit, then this may not be a problem anymore.

As a smaller addition, picking up and throwing on the mouse wheel was odd, and something I never really got used to. I always kept trying to press E to pickup a weapon, for it to do nothing, until I realized I had to press the mousewheel. I'd change it around personally, but that's not that big of a problem really, tho it did stop my momentum from time to time.

Love the audio and the visuals, on that front the game is at it's best. Gameplay has a solid foundation in many ways, though there's places where some improvement would be appreciated

Thanks for feedback!🖤

Enemy health is bit tricky to balance since one shot headshots make game too easy

Ill try to reduce enemy hit speed so you don't have to back away as much.

I already added pickup with E its just not in this build

Bruh this is actually really good, i have no idea why this has not blown up yet

You got any discord?

I dont have discord as for why it didn't blew up i think because i took year off from developing it 🥲 

(1 edit)

Yes, keep up the good work!

!!I kindly ask you to provide FEEDBACK and DONATION so project can turn into FULL GAME!! 

:)